> Forest of True Sight > Questions & Answers Reload this Page What kind of problems do PvE Guilds Face?
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Old Apr 07, 2008, 05:32 PM // 17:32   #21
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As has been said, innactivity, lack of leadership, and drama are the biggest killers of guilds.

However I've found that having a core group of active friendly people can save a guild from all of this stuff as well.

Also keep in mind all of this stuff also applies to alliances as well
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Old Apr 07, 2008, 05:37 PM // 17:37   #22
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Quote:
Originally Posted by Malice Black
Problem with these guilds is if your not in the 'core' group you never get invited. To be a core member in most big pve guilds you need to have been there from the start/or extremely active.

As I'm a guild hopper, and a very casual player I've never been a core player for any guild, hence invites to elite areas were always non existant.

My guild is casual PvE (casual meaning missions/quests and the odd elite area run)
I've never seen this problem much with pve guilds. It's much more of an issue with pvp. All of the top pvp guilds have a core team that they do gvg/HA with. If you aren't part of the core team, you won't be joining their nightly runs.

Pve is much more relaxed. Typically we say "Doing FOW, 8pm tonight. If you're interested show up in GH. Once we see who's interested we form team(s) and fill in with heroes if appropiate.

I suppose your problem could be that the active players really don't know your skill level. If they are forming a DOA run they prefer to go with folks that they know are capable of completing the mission. If you guild hop then they never really get to know you and don't want to risk wiping because you turned out to be a 13 year old with exactly 20 skills learned on your character and 1 elite.

I've run into the same issues with my guild sometimes. We announce a FOW run and 2 or 3 kids always want to join the team. We welcome them, but they really aren't ready for elite areas. They have no elites and barely understand the game mechanics. So now we'll do some serious invitation only runs and some open training runs.
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Old Apr 07, 2008, 05:48 PM // 17:48   #23
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the biggest problem PvE guilds have is that the casual PvE database has brains the size of a rat's hole...
and if you're a rather new guild you gotta deal with this rather poor player base the PvE community has to offer...
if you finally got a decent player base to your guild the next major problem is doing things together. almost everyone is in a different place, with different personal goals and different campaigns owned...
if you're in a farming guild than doing things like FoW and UW are easier than DoA, Urgoz and The Deep for example as they're core areas. and all those areas actually require an entire party, unlike other farming areas that are done solo/duo or the rather rare trios(3 trappers or the famine farming) and 5 mans(havent seen those in a while, much better options available)

the matter of personal goals is of great importance here. as a guild you need common goals, so you can get the feeling of "achievement" but than each individual has his own set of goals.

if you solved all those than activity will be your next problem. you need really dedicated and worthy players to keep your guild in good shape, and PvE pretty much wares you out fast.
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Old Apr 07, 2008, 06:01 PM // 18:01   #24
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What I don't understand is what can cause a pve guild to disband. You could just sit in kamadan or noob isles and just spam for more players....
But those are NOT the players I want in my guild.
If I was to recruit in outposts it would be outposts in the 'high-end PvE' areas.

The main reason for a PvE guild to disband is bad leadership.
Directly followed by inactivity.

Bad leadership is attracting the wrong players to the guild and keeping them there.
Recruiting in spamadan for example would mean lots of newbie questions and that would annoy the guild and alliance a lot. That's because we focus mainly on hard mode and elite areas.
It also means observing what's going on and remove trouble from the guild.
Trouble could be in guild or in alliance.
In my previous guild there were some players who did fit in the guild but not in the alliance.
In the end I split the guild because of an alliance incident.

Inactivity is different.
A leader or officer can be very active but regular members have to participate.
I've seen officers who organized events that went bad because not enough players showed.
Inactive guild leaders are bad.
When I was second in command in my old guild I got a lot of questions when our leader became a lot less active. It caused people to leave, specially those not in the core.

Malice is also right about the core group in some guilds.
Those can be very active but also hard to get into.
Being very active does help to get in them but also the way you participate in the guild.
The core group does not only do things amongst themself but will also be active when not all who are in the core are on.
Participate with them, either by chat or teaming up when they need extra players.
Managing a guild with a core group is one of the harder things a leader has to do because it does influence the guild in a lot of ways.
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Old Apr 07, 2008, 10:58 PM // 22:58   #25
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Leadership is key and Officers must have an online presence, but in my opinion:

Drama is the guild killer.

Drama comes when the officers only hang out with other officers.

Drama comes when members can't get a regular group with the people that get the most XP and loot.

Drama comes when the new member is a RL girl and more than one guy in the guild wants to get next to her.

Drama comes when guild seems to have no goals or direction.

Drama comes when members make suggestions that the officers don't consider.

Drama comes when officers make decisions that members don't understand.

These are things that get talked about between members, and burn in their hearts, and they complain or whine to others; Then there's a ton of "He-said-She-said" BS until it festers like an infection.

Suddenly, a half dozen people leave the guild (to start their own guild usually). WTF?

How do you keep the drama down?

Still working on that one, probably why I don't have my own guild.

Last edited by Red Sand; Apr 09, 2008 at 02:34 AM // 02:34..
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Old Apr 07, 2008, 11:57 PM // 23:57   #26
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I(we) have ran my(our) pve guild like the Knights of the Round Table for a year now. We all make the decisions and there is not one person over another. Prior to this I had a pve guild that I ran with a rank system and a lot of rules. Following are some ways not to have your guild break up:

1. Inactivity: Both were/are good ways to run a guild but you have to have a "core" set of players (atleast 8-15 on at one time, not counting you). The rest can be filled with the "school players", "weekend players", or "I can log on once in a while players". We currently have 89 on the roster but about 50 are the "I can log on once in a while players". When they do log on, say hi to them and ask whats been going on. Be personable with those and they might actually start playing more. As a guild we decided a 1yr inactivity is the max, then we free up the roster space. The most we actually had was 1 player ever hit that. All the others go a couple months and then jump on.

2. Drama: Keep rules to a minimum, no adult wants to be policed by a teenager or vice versa.

3. Officers: Run the guild with ALL officers, with atleast a 30 day trial. If the person leave prior to 30days, atleast you or your officer will then understand he did not want to be in the guild. You will see that this not only helps your guild grow, but you form new friendships and the like. (i.e. I have been playing with my buddy for a year is it ok if I invite him? let them invite and make sure the 30 days are there.) Make sure people party with others that are still in the 30 days, even if it yourself.

4. Be upfront with a new person. If they start asking for gold right away be upfront with them. If they keep asking kindly take them off to the side. If it keeps going thats when you boot.

5. Help each other out. If someone is going for a title help them. If you have players that run thier heroe with bad build help them give them build to help out. Help them get runes for thier heroes and main chars. I have had 4 guildies ask how they can they ever get FoW armor when they dont have the money. I have taught them how I made my little scratch(I dont considered myself rich in money in the game, but rich in friends that will help you when you need it) here and there, id the whites anywhere in the high level areas to get more value out of the item, showed them how to do the DFNP UW Wa/Me run, and show them other farming runs.

6. Guild Leader. Just dont be an jerk and let the players have the most important thing with Guild Wars. That is to HAVE FUN!

These are some of my honest opinions on not having issues in your/thier guild.

Last edited by Toffin; Apr 08, 2008 at 12:06 AM // 00:06..
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